What Toy Story 5 Gets Right About the Future of Technology in Education

Kiddom branded color and shapes
Dr. Melissa Hogan
July 14, 2026

When Pixar announced the premise of Toy Story 5, it felt surprisingly relevant to what is happening in education today.

In the film, Woody, Buzz, and the rest of the toys aren't competing with the latest toy for a child's attention. They're competing with technology. At the center of the story is a tablet, symbolizing a broader cultural concern that technology is replacing imagination, creativity, human interaction, and authentic childhood experiences.

That storyline mirrors a conversation unfolding across K-12 education. States are introducing screen-time legislation, districts are reevaluating their technology strategies, and families are asking tougher questions about the role technology should play in learning. Underlying all of these conversations is the same question: Is technology creating meaningful value for students, or have we simply assumed that more technology is better?

For years, much of the EdTech market operated under the assumption that more engagement meant more learning. Success became tied to logins, clicks, minutes on a platform, and sessions completed. Those metrics were easy to measure, but they often became proxies for impact rather than evidence of it.

That is why we are having the wrong conversation.

The question is not whether students should use screens. The question is whether the time they spend on screens improves learning.

It is important to all out that not all screen time is created equal. There is a meaningful difference between passive consumption and purposeful instruction, between endless scrolling and active problem-solving, and between technology that distracts from learning and technology that strengthens it. Yet much of today's debate treats all screen time as though it belongs in the same category.

The distinction isn't between paper and digital. It's between technology that consumes attention and technology that creates instructional value.

That is where Kiddom's perspective differs.

Too often, technology in schools is framed as a choice between traditional instruction and digital instruction, as though educators must choose one or the other. The strongest classrooms do neither. They thoughtfully integrate paper and digital learning, using each where it has the greatest instructional value.

Research consistently supports that approach. A 2022 systematic review found that handwriting instruction significantly improved letter recognition, phonics, spelling, and word reading (Santangelo & Graham, 2022). A 2025 meta-analysis found that writing instruction produced statistically significant improvements in reading achievement for students with literacy difficulties, with the strongest effects associated with transcription skills such as handwriting (Kim et al., 2025). Neuroscience studies further show that handwriting activates broader brain networks involved in language, memory, and learning than typing alone (Askvik et al., 2024; James & Engelhardt, 2012).

The research doesn't argue for paper instead of digital. It argues for using each where it contributes most to learning. Early literacy often benefits from pencil and paper. Other learning experiences are enhanced by technology that provides immediate feedback, identifies misconceptions, streamlines grading, and helps teachers respond more effectively to student needs.

That philosophy has guided how Kiddom was built from the beginning.

We never set out to increase screen time, we set out to improve instruction. Every digital interaction should help teachers make better instructional decisions, whether through faster feedback, more efficient grading, stronger alignment between curriculum and assessment, or clearer visibility into student learning.

In other words, the screen itself is not the product, learning is the product.

Ironically, the growing pushback against screen time may be one of the healthiest developments for education technology. It is forcing companies, districts, and policymakers to ask better questions.

Does this technology improve learning outcomes? Does it help teachers teach more effectively? Does it preserve instructional quality? Does it reduce noise rather than create more of it?

As AI becomes more common in classrooms, those questions become even more important. Screen-time legislation, digital wellness initiatives, and AI governance are not simply about limiting technology. They are about ensuring that technology serves a clear instructional purpose and delivers measurable value.

That is the lesson Toy Story 5 unexpectedly captures. Technology itself is not the problem, unintentional technology is.

Schools should not settle for technology because it is digital. They should demand technology that strengthens teaching, improves learning, provides evidence of impact, and gives educators more time to focus on students.

The next generation of education technology will not be defined by who captures the most attention. It will be defined by who improves learning while preserving the deeply human work of teaching.

That is the future Kiddom has been building toward: a thoughtful integration of paper and digital learning, grounded in research and relentlessly focused on impact.

References

Askvik, E. O., van der Weel, F. R., & van der Meer, A. L. H. (2024). The importance of cursive handwriting over typewriting for learning in the classroom: A high-density EEG study of 12-year-old children and young adults. Frontiers in Psychology, 15.

James, K. H., & Engelhardt, L. (2012). The effects of handwriting experience on functional brain development in pre-literate children. Trends in Neuroscience and Education, 1(1), 32–42.

Kim, Y.-S. G., et al. (2025). Writing instruction and reading outcomes for students with literacy difficulties: A systematic review and meta-analysis. Review of Educational Research.

Santangelo, T., & Graham, S. (2022). A systematic review of handwriting instruction and its effects on literacy outcomes. Educational Psychology Review.